FirstHOMM Release Notes ----------------------- 2026-10-22 ----------------------- *Linux Debian amd64 Release for testing ----------------------- 2026-10-21 ----------------------- *12 languages supported! added BR - Brazillian Portuguese to languages - adding new font and machine translation, no buttons - they remain in English. *fixed campaign game gateway assigned to player *improved PL translation - thanks to Indiger *removed hero faction banner for hero on horseback art mod (bug reported by Indiger) *revert to normal hydra art if a shipyard is present in castle (bug reported by Indiger). The castle construction workers have some swamp reclamation work to do to make a shipyard. *fixed missing buttons and screens for FR,DE,PL,RU (cost per troop, hiscore buttons, hero dismiss, restart scenario, campaign screen, campaign buttons, kingdom overview screen) *fixed a few missing translation keys (tough,impossible maps, luck and morale modifiers, select info hover text, quikinfo hero stats) *fixed some rendering bugs where L1 tiles were clearing the L2 tiles obscuring them (chests behind castles) *fixed routing to allow hero to collect treasures behind castles *fixed victory conditions in Spirit World to handle the shipwreck dual tile event structure *updated Spirit World campagin maps to have better creature assignments, minor map bugs ----------------------- 2026-10-17 ----------------------- *Fixed font blur bugs for Swedish, Danish, Norwegian, Finnish, Polish, Russian, German, French *Fixed missing translation for speed in creature menu, and missing translation for kingdom screen date count. ----------------------- 2026-10-15 ----------------------- *Fixed campaign game path routing error that made Queen Lamanda's Level impossible without dimension door *Fixed for a second time the campaign game castle and town assignment bugs (major bug) *Fixed some issues with entering and exiting a boat, hero exchanges between shore and boat. *Removed autosave that happened after the last campaign scenario *Updated swedish translation a little ----------------------- 2026-10-09 ----------------------- *Updated a few translations, and added a Scandinavian font, and now supporting 4 more languages: Swedish, Finnish, Norwegian, Danish. *Improved AI logic and path routing. Fixed some path routing bugs. AI is more aggressive now and the game is harder. *Improved battle animation, battle AI and spellcasting AI, especially Resurrect and Teleport. Battle animation for flyers is now slower like the original game, but regular melee attacks are faster. Still tuning this. *Fixed major bug with castle assignment in Campaign games, and victory conditions. This updated the savegame format, so earlier savedgame formats will send you back to the title screen. *Fixed some of the palette cycling so it is now much closer to the original game. Still have a bug with the Sorceress Castle roof also animating next to the ocean. ----------------------- 2026-09-30 ----------------------- *Added pause for terrain music when you enter/exit the castle screen *fixed a bug where entering the castle screen while the hero was moving wouldn't stop the hero's movement. *released a 32-bit build for x86 ----------------------- 2026-09-23 ----------------------- *Determined a signature for each HEROES.AGG depending on the original language or Windows 95/DOS and select the default language based on the language in your HEROES.AGG. It will default to English if it is unrecognized. *Fixed a rendering issue for some of the windows95 builds and Russian and Polish versions *Added in additional original intros - by request of some users here. Can click or press any key to skip. *Fixed a hardware rendering bug on Windows. *Fixed the Italian translation spell names that were missing *Updated the Russian translation with assistance from a native speaker (thanks Andrey). *Fixed dimension door spell which wasn't translated *Fixed some language screens and buttons and some map labels *Fixed a build menu layout issue for mage guilds *Fixed the sphere animation rendering for the world map and view spells. *Reviewed a Spanish language version and determined it was identical to Windows95 English ----------------------- 2026-09-15 ----------------------- *Initial release for macOS-arm64 ----------------------- 2026-09-14 ----------------------- *Initial release for Windows 11 x64 *Cross-platform support — native builds for Windows 11 and macOS (Apple Silicon M1+), so you can play on modern operating systems and hardware. *Six additional languages — play in more languages than the original release supported. DE, FR, PL, RU include translated buttons. ES, IT use English buttons. *Restored intros from the 1995 CES Demo — two long-lost intro videos recovered from the 1995 CES demo build, including the New World Computing intro. They play on startup and are fully skippable. *Select a starting faction in single player games — You can now adjust any randomized starting faction from the standard game menu. It is still initially randomized, but you can now adjust it while setting the game parameters. *A brand-new campaign — an extra campaign game beyond the original with some new twists and victory conditions. *Optional modern enhancements — toggle any of these on or off from the Modern Options menu: *Allow spellcasting in AutoBattle *Unit stack splitting within hero armies and garrisons *Alternate Hydra structure art (from the 1995 CES Demo) *Build status indicator on the castle locator *Battle hex tile outline *AutoBattle resolver dialog *Trading post *Heroes on horseback in battle (from the 1995 CES Demo) *Bad Luck from Fizbin of Misfortune *Catapult can target garrison arrow tower ----------------------- Latest Updates: ----------------------- https://firsthomm.com https://www.youtube.com/@firsthomm